Quantcast
Channel: collaboration – Games and Learning
Browsing all 11 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Research: Students Using iPads Spend Vast Majority of Time on Task

The researchers recorded the conversations of pairs of 5-year-olds using numeracy and literacy apps. A new piece of research found that students using iPads in class spent the more than 90 percent of...

View Article



Image may be NSFW.
Clik here to view.

TeacherQuest Institute Creates a New Community of Practice in Pennsylvania

“We allow adults to work together and collaborate and think about their practice in ways that they haven’t necessarily done before.” Game design has unique relevance to effective teaching – it develops...

View Article

Image may be NSFW.
Clik here to view.

Early Math Gaming Effort Offers Seven Tips to Producing Research-based Games

One student applauds while testing out the Next Generation Math Project’s app. Technology use in early learning offers promising opportunities—and lots of unanswered questions. Preschool classrooms can...

View Article

Image may be NSFW.
Clik here to view.

Radix Puts Teachers in Role of Co-Designers of an Educational Game

The Radix MMO was developed at MIT with the feedback of dozens of teachers and players. As Anna Jordan-Douglass noted in her piece a few months ago, the key to making a game great for kids is to spend...

View Article

Image may be NSFW.
Clik here to view.

Design, Research Play Varied Roles in Game Development

Session set to explore the challenges of innovating and the role of research in the design process. A Monday session at SXSW Interactive will offer some real insights into how various companies think...

View Article


Image may be NSFW.
Clik here to view.

Focus On Data, Products Marks New Phase of GlassLab Games

If there is one operation that understands the amazing possibilities of games to measurably teach students – and the limits on what is desired by schools right now – it is the nonprofit research and...

View Article

Image may be NSFW.
Clik here to view.

What Learning Game Developers Should Steal from Pokemon GO

Pokemon GO has already been downloaded an estimated 7.5 million times despite only being out a week. This is not another story about the Pokemon GO craze and the millions of people who are playing (and...

View Article

Image may be NSFW.
Clik here to view.

Game-based Learning Continues to Flirt with the News - Gerrymandering Game...

Traffic whizzed past Clint Waters and Matt Bitner as they stood on the side of Interstate 85 in North Carolina with Fusion correspondent Natasha Del Toro. The highway runs through the state’s 12th...

View Article


Image may be NSFW.
Clik here to view.

iCivics Offers Lessons Learned from Years of Development

iCivics is a non-profit organization dedicated to reinvigorating civic learning through interactive and engaging learning resources. Their platform has more than 7 million registered students and...

View Article


Image may be NSFW.
Clik here to view.

Texas-based Studio Mixes Class with Commerce

Variant: Limits aims to improve college students understanding of core principles of calculus. It’s been a big year at Triseum, a relatively new game developer based in Texas. They scored one of 16...

View Article

Image may be NSFW.
Clik here to view.

Backed by Disney, Kahoot expands investment in new games

Having spent 2017 in the Disney Accelerator, Oslo-based Kahoot! has changed direction, moving from a digital quiz developer used by many teachers to a self-described “Netflix of education.” This week’s...

View Article
Browsing all 11 articles
Browse latest View live


Latest Images