Research: Students Using iPads Spend Vast Majority of Time on Task
The researchers recorded the conversations of pairs of 5-year-olds using numeracy and literacy apps. A new piece of research found that students using iPads in class spent the more than 90 percent of...
View ArticleTeacherQuest Institute Creates a New Community of Practice in Pennsylvania
“We allow adults to work together and collaborate and think about their practice in ways that they haven’t necessarily done before.” Game design has unique relevance to effective teaching – it develops...
View ArticleEarly Math Gaming Effort Offers Seven Tips to Producing Research-based Games
One student applauds while testing out the Next Generation Math Project’s app. Technology use in early learning offers promising opportunities—and lots of unanswered questions. Preschool classrooms can...
View ArticleRadix Puts Teachers in Role of Co-Designers of an Educational Game
The Radix MMO was developed at MIT with the feedback of dozens of teachers and players. As Anna Jordan-Douglass noted in her piece a few months ago, the key to making a game great for kids is to spend...
View ArticleDesign, Research Play Varied Roles in Game Development
Session set to explore the challenges of innovating and the role of research in the design process. A Monday session at SXSW Interactive will offer some real insights into how various companies think...
View ArticleFocus On Data, Products Marks New Phase of GlassLab Games
If there is one operation that understands the amazing possibilities of games to measurably teach students – and the limits on what is desired by schools right now – it is the nonprofit research and...
View ArticleWhat Learning Game Developers Should Steal from Pokemon GO
Pokemon GO has already been downloaded an estimated 7.5 million times despite only being out a week. This is not another story about the Pokemon GO craze and the millions of people who are playing (and...
View ArticleGame-based Learning Continues to Flirt with the News - Gerrymandering Game...
Traffic whizzed past Clint Waters and Matt Bitner as they stood on the side of Interstate 85 in North Carolina with Fusion correspondent Natasha Del Toro. The highway runs through the state’s 12th...
View ArticleiCivics Offers Lessons Learned from Years of Development
iCivics is a non-profit organization dedicated to reinvigorating civic learning through interactive and engaging learning resources. Their platform has more than 7 million registered students and...
View ArticleTexas-based Studio Mixes Class with Commerce
Variant: Limits aims to improve college students understanding of core principles of calculus. It’s been a big year at Triseum, a relatively new game developer based in Texas. They scored one of 16...
View ArticleBacked by Disney, Kahoot expands investment in new games
Having spent 2017 in the Disney Accelerator, Oslo-based Kahoot! has changed direction, moving from a digital quiz developer used by many teachers to a self-described “Netflix of education.” This week’s...
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